NEOFUNS ARCADE

Boxing Machine Manual

Summary :

 

Ultimate Big Punch (CP.LQ02-01) is a kind of new indoor amusement machine of our company.
This machine has been improved both in appearance and play mode base on Boxing Power
(CP.LQ01). The sculpt of the machine is succinct and particular.

 

Quick Navigation :

 

• 1. Brief instruction

• 2. Caution

• 3. Accessories

• 4. How to play

• 5. Technical parameters

• 6. Appearance

• 7. All parts distribution

• 8. All parts structure

• 9. Operation

• 10. Appendix

 

 

1. Brief instruction

 
Ultimate Big Punch (CP.LQ02-01) is a kind of new indoor amusement machine of our company.
This machine has been improved both in appearance and play mode base on Boxing Power
(CP.LQ01). The sculpt of the machine is succinct and particular. Its color is pleasing to both the
eye and the mind. And it has easy and interesting play mode. There is no doubt that this new
amusement machine will give you a new surprise!

 

2. Caution

 

 

2.1 Notice for installation

 

    •  This machine is only for indoor use, is not suitable for outdoor use.
    •  When the machine has been installed well, place the bottom of the machine on the floor to make sure it is steady.
    •  Do not take it apart, make it up or move it arbitrarily.
    •  Switch off the power and pull out the plug before moving it.
    •  Place it on even floor, not the smoothie, unsteady or seriously vibrating place.
    •  Do not place it near any high temperature or easily sparkling equipment.
    •  Do not place any sundries on the machine or let any heavy press the power wire.
    •  Do not expose the circuit part in the machine to the air.

 

2.2 Notice for operation

 

    •  Check whether the power plug and power wire are good, whether the voltage is suitable for the machine before switching the power on.
    •  The voltage of power supply should be accord to the voltage on the back cover of it.
    •  Switch off the power before you maintain or inspect the machine.
    •  Only qualified personnel are allowed to inspect the electric control device of it.
    •  Use suitable accessories to displace parts of apparatus.
    •  Hold the plug instead of the wire to unplug the power wire.
    •  Do not to plug or unplug the plug with wet hand, do not pull or twist the power wire.

 

3. Accessories

 

 

Check whether the following accessories are ready before using it:

Name Qty Remark
Manual 1 Copy
Keys 2 1888
Door lock 2 sets 8830(1), 8840(1)
Fluorescent Pen 1  
Power supply wire 1 Piece

 

4. How to play

 
    •  Insert a coin to the coin selector or insert cash to the cash acceptor to begin the game.
    •  Pull down the ball and punch it, be sure to punch it within stated time.
    •  The display will display dispenses corresponding scores according to strength.
    •  Prize payout according to the score.
    •  If the score exceed the current BONUS score, the player can get the BONUS.
    •  Game over.

 

5. Technical parameters

 
Mode: CP.LQ02-01
Environmental requirement: temperature from –10℃to +40℃,low radiation, low humidity.
Dimension: 1400 mm×1400 mm × 2080 mm
Weight: 160KG
Power supply: see the back cover of the machine.
Maximum power: 180W
Players: one person

 

6. Appearance

 
HIGE Score LED: displays highest score players got and so on.
Credit LED: displays the coin Qty, BONUS and so on.
Score LED: displays the score you got and so on.

LED flute: has LED in it for decoration.

Dollar bill acceptor cover: Player can not only insert coins to play the game, but also use dollar.
When he wants to use dollar bill to play the game, he just has to clear the cover and install
the dollar bill acceptor.

Instruction for playing: it is a piece of paper notifying player how to play the game. It has been put
up above the display board.

Coin entrance/coin exit button: The left rectangle hole of the device is coin entrance. the right red
square is coin exit. When the coin gets blocked, press the button, the coin drops into the coin
exit.

Coin exit: When player inserts unsuitable coin or the coin gets blocked and he presses the coin exit
button, the coin will drops into the coin exit. The player can get the coin back from the exit.

Coin selector: Refer to the latter “Coin selector” part.
boxing machine manual

7. All parts distribution

 
Power supply: supplies the whole machine with power supply. It has +5V/+12V DC output.
Main board: main program operation system, it controls all parts working.
Controllable silicon board: drives motor.
Power convert plate: supplies +5V/+12V power supply connected.

 

8. All parts structure

 

 

8.1 Counter board

 

Service: press it once equals to inserting one coin, but the coin Qty do not note it.
Coin Qty: records the total actually coin Qty since the machine has been used.
Prize Qty: records the total prize out Qty since the machine has been used.
Clear alarm for no Prize: when the prize has been used up, put prize in and press it, the machine
pays out the unpaid prize.
Clear JP: press it over three seconds, all the data in the memory chip will be cleared.
Test button: press it to get the machine into test state.
Volume knob: it controls volume.
boxing machine volume

8.2 Controllable silicon board

 

Controllable silicon board

 

J1: controlled by IN1 and IN2 of J2 to supply AC voltage output. It controls AC load.
J2: controls AC output of J1 and J3. When the pin IN1 of it is in low currency, AC-OUT1 of J1 has
AC voltage output, while when it is in high currency, AC-OUT1 of J1 has no AC voltage output.
When the pin IN2 of it is in low currency, AC-OUT2 of J1has AC voltage output, while when it
is in high currency, AC-OUT2 of J1 has no AC voltage output. When the pin IN3 of it is in low
currency, AC-OUT3 of J3 has AC voltage output, while when it is in high currency, AC-OUT2 of
J3 has no AC voltage output. The +12V input of J1 is the power supply input part.
J3: controlled by IN2 and IN3 of J2 to supply AC voltage output. It controls AC load.
J4: AC voltage input.
Fuse tube: φ5mm × 20mm. The maximum current is 5A.

 

8.3 Main board

 

J1: main power supply input connector.
J4: LED serial output connector.
J5: ticket out connector.
J6: base function connector.
J11: volume control, adjusts volume.
J12: speaker connector.
Memory chip: records the total coin Qty, prize Qty and so on.
INCON1:#1~#15 INPUT.
OUTCON1:#1~#11 OUTCON.
OUTCON2: #12~#21 OUTCON.
(Note: other connectors haven’t been used in this machine.)
boxing machine Main board

9. Operation

 
The machine is in coin play mode, it can be in one of the four states: attraction state, test state, game
state or error state. The flow chart is as follows:

 

boxing machine operate

 

9.1 Switch power on

 

Check the plug and cord. Be sure that it has been set to the correct voltage for the machine, and
then switch the power on.

 

9.2. Play state

 

The HIGH Score displays the highest score the players got. The Credit displays the coin Qty and
the prize Qty when player gets BONUS. And the Score displays the score you got.

9.3 Attraction state

 

The HIGH Score displays the highest score the players got changelessly. the Credit displays and changes ceaselessly. And it is going with music. Press TEST button in the front cabinet over 0.5 second, the machine enters Test state. Then press the Service button or insert coin, the machine enters Play state.

 

9.4 Test state

 

Detect whether LED is full, whether LED, the setup for ball returning and other input/output port
can work normally, whether music is normal. When machine is in Attraction state, press test button,
music stops, machine enters test state. LED displays version No. →LED sequence → LED all turn
off →LED all turn on → tests input →tests output →tests prize dispenser→ tests music → test
completes.

9.5 Error state

 

When machine works, if system gets error, machine enters error state. Alarm rings and machine
displays error code: EX, X stands for error No 1, 2, 3, 4, 5, you can find out error reason
according to the No. after you clear the error, reset the machine. See more information from “Error
Code Table”.
<h2id=”appendix”>10. Appendix

 

 

10.1 DIP connect on main board

 

Version: 1.01 Time: 2011-3-11

DIP connect on main board:

 

boxing machine DIP connect on main board 1

 boxing machine DIP connect on main board 2

boxing machine DIP connect on main board 3boxing machine DIP connect on main board 4

Error code
NO code signification
1 E1 Coin blocked
2 E2 no prize out after time
3 E3 U12 ERROR
4 E4 Upper score abnormal
5 E5 down score abnormal
6 E6 Ticket equipment error

 

Parameter setting:

Press clear data button anytime, all the data cleared. (Only clear coin QTY, ticket QTY
data, other data in system won’t be changed)
Attraction mode, Press menu button enter test mode, the HIGH SCORE display menu P000, score
display board is NO and showing 0000. Press MENU to enter different menu. During P000, in
5 seconds no operation, it will quit test mode, and showing attraction mode. When the menu
is flashing and press it to change menu option, press options button the NO. will be
changed, right now the option can change NO.
Attraction mode, press options button enter volume, the high score board shows
nothing, CREDIT shows the volume, press menu to increase, press OPTIONS button to reduce.

 

MENU INFORMATION AS BELOW:
MENU OPTION
P000 XXXX (XXXX version NO.) 5 seconds delay to attraction mode
P001   0000   No enter coins
P001   0001   1coin/game

P001   0002   2 coins/game
P001   0003   3 coins/game
P001   0004   4 coins/game
P001   0005   5 coins/game
P001   0006   6 coins/game
P001   0007   7 coins/game
P001   0008   8 coins/game
P001   0009   9 coins/game
P001   0010   10 coins/game
P002   0000   No music during attraction mode
P002   0001   Music on each 15 S
P002   0002   Music on each 30 S
P002   0003   Music on each 45 S
P002   0004   Music on each 60 S
P002   0005   Music on each 90 S
P002   0006   Music on each 120 S
P002   0007   Music on each 180 S
P002   0008   Music on each 300 S
P002   0009   Music on each 600 S
P003   0000   Alarm sounds continue
P003   0001   Alarm once
P003   0002   Alarm twice
P003   0003   Alarm 3 times
P004   XXXX   play times(0030–0060)
P005   XXXX   Music volume(0000–0024)
P006   0000   No prize
P006   0001   Prize out
P007   XXXX   Prize return(0010–0200), press option once increase 10
P008   XXXX   Prize option score(0200–1000) (FTY SET300), 50 Press option once increase 50
P009   XXXX   Break record scores(0300–1000) (FTY SET500),Press option once increase 50
P010   XXXX   Break high score prize QTY(0001–0003) (FTY 2)
P011   0000   Game not difficult

P011   0001   Game very difficult
P012   0000   No ticket
P012   0001   ticket out
P013   XXXX   No prize out, break record award ticket( 0010-50 )( FTY 10 )
P014   XXXX   Each ticket needs score( 0010-0200 )( FTY 100 ) press option once increase 10
P015   0000   resume FTY SET not valid
P015   0001   resume FTY SET valid
P888   0000   test: all light flashing
P888   0001   test: enter coin music on ( CREDIT SHOWS valid, not valid shows )
P888   0002   test: score switch music on ( CREDIT SHOWS VALID, NOT VALID SHOWS )
P888   0003   TEST: prize out the test( 1 prize out )
P888   0004   TEST: ticket drive test ( 3 tickets )
P888   0005   TEST: Ball push test
P888   0006   TEST: Ball pull test

 

10.2 Function of DIP switch on main board

 

Version:1.01 Time:2011-3-11
Note: These options with gray background are factory settings of the DIP switch. Please adjust the volume
control to the middle (volume well situated)

 

 

 

 

 

 

 

 

Ultimate Big Punch 3_Ver1. 01_20110311–EN

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